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End of Empires: Breaking the Cycle

Sci-Hy · Coming February 2027

End of Empires: Breaking the Cycle

A multi-perspective 3D strategy-ARPG. Survive, craft, build, fight, and take part in counter-economics and direct democracy while the world burns through an old cycle of power.

Playable theory

The cycle is the problem

History swings between unipolar power and multipolar contest. Empires rise, overreach, and fall. This game puts that pattern on the table: monarchy to tyranny to aristocracy to oligarchy to democracy to mob rule to collapse. NATO and BRICS+ clash across theaters. Behind the lines, the Agora Network offers another path.

Center Libertarianism is the hypothesis you can test — not a lecture. Personal property stays personal. Productive property is held in common. Whether that breaks the cycle is for play to show.

On the table

  • Survival, crafting, and building in a living 3D world
  • Combat across melee, firearms, and vehicles
  • Citizen assemblies and a counter-economy
  • Capitals grown from code, not imported cities
  • Day, night, weather, and seasons on a huge map

Current footage

War room stills

End of Empires gameplay still
End of Empires gameplay still
End of Empires gameplay still
End of Empires gameplay still
End of Empires gameplay still
End of Empires gameplay still
End of Empires gameplay still
End of Empires gameplay still

Two versions now

Hybrid and native

Two builds exist while the game is in motion: a triple-stack three.js hybrid, and a fully native custom engine. Same world idea, different ways of drawing it.

Where it is going

Porting onto the studio engine

End of Empires is being moved onto EEE — Empire Engine Editor, the studio engine on the Engine pathway. Buildings, people, and vehicles stay code-built, with physically based materials.

Steam capsule

Steam · February 2027

Wishlist and follow the store page. This is the second Sci-Hy title from the studio.

Open Steam page