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Live capture · sitting at the Maker Desk, then walking the house

In development

Makers

A game about making games — not a Scientific Hypothesis title. You live in Maker Town: eat, sleep, walk the square. At the Studio desk you open a blank file, place parts, sculpt terrain, attach behaviors, ask Sparky, hit Play, then submit to Launchworks. Approved games become portals in town and in the hub gallery. Build Current edits the live town; Save updates the walk.

Maker Town hub square and fountain

Town

Walk the square. Eat, sleep, earn. Indoor props, enterable shells, and portals that lead into published builds.

Sitting at the Maker Desk with Sparky and the town in the viewport

Desk

Sit at the Maker Desk. Blank file first. Place parts, sculpt terrain, attach behaviors, hit Play.

Inside the Maker house, prompt to use the Maker Desk

Inside

Walk into the house. Screens on the walls. Press E at the Maker Desk when you are ready to build.

The Maker Desk in the house, monitors and lamp

In-fiction brands

Tools over magic

MakersEngine
The in-game engine. Layered procedural construction, kernel, console.
Sparky
In-game tool agent. Intent becomes commands and scaffolds — not a cloud chatbot costume.
Launchworks
Publish and review inside the town. Not a real storefront.
Same construction method as Empire Engine Editor